Characters

Wonderland Mr. Sun, Wonder, Wander

Three confirmed kits. Learn the tell, then spend Tickets on the matching answer.

Last updated:

Named Threats

Launch week gave Wonderland three hunters with repeatable rules. Everything else is a silhouette with a nickname on the creature roster. Learn these three before you argue about a ballerina.

Ranks for the wider cast sit on the monster tier list. Movement rules sit on survival. This page is the kit dump.

Mr. Sun

Mr. Sun is the face of the trailers and the figure players expect to be the park’s will. He patrols early indoor space. Distorted carnival audio and flickering lights are the approach pack. Later in a sit he can speed up hard enough that a slow walk-and-hide plan collapses.

Do: break line of sight around corners. Respect a Stopwatch if you bought one and the “special someone” line is not a joke. Save loud weapons for a large scripted body, not a hallway hello.

Do not: open with the Hammer as if he were a training dummy. Launch reports say light melee does not stagger the normal patrol. Read combat if you still want the gun fantasy.

Wonder

Wonder works dim midways and indoor attraction corridors. The trigger is sprint noise. He homes on the sound of someone who treated stamina like a travel budget.

Do: walk. Crouch if your bind allows it and the lane is tight. Sprint only when you have already seen the exit of the corridor.

Do not: dump the bar into a dead end “to be safe.” Safe is a full bar and a quiet step. Controls is the platform version of walk.

Wonder is also the word on the title. That does not make this hunter a shopkeeper. Do not walk up to greet a name you recognised from the logo.

Wander

Wander owns hedge maze and open obby air. Presence in the territory is enough. The special is audio: exit doors that are not exits. Players who chase the sound walk deeper into the yard.

Do: buy or take the Map / Wander Doodle. Confirm conduits on paper. Treat a beautiful door sound as hostile until the Map agrees. See the shop item list.

Do not: split a stack into the maze without a Radio and a caller. Co-op exists for this exact wipe.

The Map’s flavour text credits Wander. That is a park joke, not a friendship. Take the drawing. Do not take the voice.

How the three teach the rest

If a new doll flickers lights, borrow Mr. Sun habits. If it only appears when someone sprints, borrow Wonder. If it lives in maze audio, borrow Wander. Then write the real name on the roster when you have it. Do not invent a fourth S-tier because a clip was dark.

Loadout against the three

  • Sun: corners, Stopwatch on deep sits, no ego melee.
  • Wonder: walk, no Minigun advertisement.
  • Wander: Map, no ear-only routing.

Heals keep the shared three lives intact while you practice. Codes do not spawn these hunters and do not delete them. RELEASE26 is Gems. These three are the park.

When a patch changes a tell, what’s new gets the line and this page gets the edit. Until then, walk like someone who has met all three, even if tonight’s shuffle only sent one.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How do I survive Mr. Sun?

Break line of sight, respect his later speed, and do not treat the Hammer as a stagger tool on a normal patrol.

How do I avoid Wonder?

Walk in his midways. He homes on sprint noise.

How do I beat Wander?

Do not follow exit audio. Confirm the real layout on a Map.

Are there more named bosses?

Not with the same confidence. Use the creature roster for nicknames until official names land.