Wonderland Guides
How to play, escape, survive, and fight in a park that refuses to stay still.
This hub is the index for every Wonderland how-to on the wiki. The park is randomised. The advice is not. Start with the page that matches the mistake you just made, then cross-link into the sibling guides in this same dropdown. If you are brand new, open Getting Started before you sit on the roller coaster.
Wonderland is a co-op horror escape from ScaryPlay, the studio behind The Mimic. It is not a Mimic chapter. There is no book select. You board a lobby coaster, drop into a toy-themed park, and try to leave with a shared life pool still above zero. Weapons exist. So do puzzles that are the only way forward. So do hunters that punish sprint noise or fake an exit.
Pick a guide by problem
- “I just installed it.” → Getting Started
- “I want the full route.” → Walkthrough
- “What is the actual win condition?” → How to escape
- “We keep dying in hallways.” → How to survive
- “Mole started.” → Mole chase
- “The giant worm started.” → Worm chase
- “The exit coaster started.” → Coaster Chase
- “Easy versus Nightmare, or levels mode.” → Difficulties
- “The bar dies when I stand still.” → Stamina and shared lives
- “I see levers and I freeze.” → Puzzles and mini-games
- “Randoms burned two lives in a minute.” → Co-op
- “Do I shoot or run?” → Combat
- “I want the deeper ending.” → True ending
- “I want a quiet sit.” → Solo runs
- “Flashing lights, 16+, headphones.” → Settings and warnings
- “Is the game worth the queue?” → Wonderland review
Each of those pages links the others on purpose. A stamina note without a Wonder note is incomplete. A Minigun note without a Ticket note is a bankrupt run.
What these guides will not do
They will not give you a single memorised path through the park. ScaryPlay built Wonderland so the next run is not the last run. If a creator sells “the only route,” they are teaching you to fail the shuffle. Use the Wander Doodle / Map and the named threats page instead of a painted line on a screenshot.
They will also not invent official names for every doll in the midway. Community labels live on the creature roster and are marked as temporary. When ScaryPlay publishes real names, we correct the roster and the monster tier list.
How a good first hour looks
Redeem WORMYGOOD in the lobby Shop. Read how to redeem if the gift tab is hiding. Walk to the player-count section that matches your group. Agree that lives are shared. Board. Walk more than you sprint. Finish the first mini-game you see. Buy vision if the Shop offers it. Leave the Minigun for a fight you cannot slide around.
If that paragraph is already your habit, skip to combat or puzzles and stop rereading onboarding. The Guides dropdown on desktop shows at most eight rows. After that it keeps a View all link to this hub, so Getting Started, walkthrough, escape, survival, Mole, Worm, and the first overflow still sit in the menu while Coaster Chase, difficulties, true ending, solo, settings, and the review live here. View all absorbs every row past eight; this hub is that overflow, not a second park.
Tools that sit next to guides
The Wonder Shop planner is for Ticket math. The controls page is for sprint and camera habits on phone, PC, and console. The scripts hub is for people who will ask anyway — read safety before you paste anything. Guides on this hub assume a clean account and a fair run.
Updates
Mechanics here match the live build: 14 August 2026 release, the 1–2 September BIG REVAMP, three shared lives with a Ticket revive booth, Tickets at the Wonder Shop, Gems for codes and the skill tree, no paid early access. When a patch lands, what’s new and BIG REVAMP record it. If a guide disagrees with your live build, trust the build and send us the difference.
Use the dropdown above to jump. Use the related links at the bottom of each article to stay inside this category. The park will change. The checklist should not have to.
Frequently Asked Questions
Quick answers to the most common questions.
Which Wonderland guide should I read first?
Getting Started if you have not boarded yet. The walkthrough if you want the full loop. Mole, Worm, or Coaster Chase if a named hunt just started. Difficulties if the question is Easy versus Nightmare.
Do these guides work for solo and co-op?
Yes. Solo is a one-player squad with the same three-life pool. Co-op adds shared mistakes. Read both survival and co-op if you queue with randoms.
Will you post a full map?
Not a single static map. Layouts shuffle. Buy the in-game Map and use threat guides instead of a painted route.



