Wonderland Tools
Fair helpers for Ticket math, stamina, and badges. No executors.
Tools on this wiki are pages that do a job a guide should not pause for. The ranks page explains the September skill tree and classes. The Wonder Shop planner adds community Ticket prices so a stack can pick a wallet before the coaster. The controls page writes sprint and camera habits that survive a rebind. The badges page tracks the 27 official awards, including Meet Bunny and The Divine.
They are not scripts. If you want automation, you are in the wrong dropdown — read script safety and go back to puzzles. The Tools dropdown stays under eight rows: this hub, ranks, the planner, controls, and badges.
Planner
Use it to answer “can four people afford a Map, a Radio, and one Hammer.” Do not use it as official economy. Numbers are launch-week community notes. Live Shop wins. Pair it with the item tier list so cheap and good are not confused.
Controls
Use it when a friend on console asks how to stop dumping stamina. Wonderland has not published a unique keymap. The page tells you what to do with the default Roblox body: walk to recover, burst to leave, look up for ceiling toys.
Badges
Use it when the stack is arguing whether a name is official. Twenty-seven badges are the live list. Meet Bunny locks Bunny as a surprise-door hunter. The Divine locks Coaster Chase / Star Angels as the third chase. The rest are progress, chase, and event awards — not a script overlay. Pair the tracker with named threats and Coaster Chase so a badge title is a kit, not a flex.
What we will not build
An auto-path overlay. A fake Trello. A damage calculator with invented numbers. A “life tracker” that pretends the three-life pool is per player. Those would fight survival and co-op.
How tools sit next to guides
Guides teach the sit. Tools shorten the math. Getting Started still comes first. Codes still come in the lobby. Escape is still the win. If a tool ever disagrees with a guide, the guide plus your live client win, and we fix the tool on what’s new.
Open the child pages from this hub or from the header dropdown. They interlink on purpose. A planner without ranks is a grocery list. Ranks without a planner are vibes. Badges without a hunt guide are a checklist you will fail on Nightmare. You want ranks, a wallet, a walk, and the badge that matches the kit you just survived.
When to skip the tools
If the stack already says Map-first and walk-to-recover, skip the planner and controls and go sit. Keep badges for after the sit. Tools are for the argument in the lobby, not for a ritual. Come back when a new player joins and wants a Minigun on minute one. Show them the planner total, then combat. That is the whole job of this hub.
Frequently Asked Questions
Quick answers to the most common questions.
Are these Wonderland tools cheats?
No. They are reference pages for Ticket totals and movement habits.
Do I need the planner every run?
No. Use it when the stack is arguing about a Minigun. Skip it if you already know the Map-first rule.
Is there an official controls list?
Not a unique published map. The controls page uses Roblox defaults plus stamina rules.
Why is there a badges tool?
Twenty-seven official badges lock names such as Meet Bunny and The Divine. The tracker is a fair list, not an executor overlay.
